The whole lot of Bananza's terrain is comprised of voxels, which Motokura explained was the main factor distinguishing it from Odyssey.[27] Takahashi described developing ranges from voxels as much more easy than polygonal modeling, as developers could "freely combine voxels and products to develop terrain then examination it out https://sethcimqt.timeblog.net/72152762/top-latest-five-donkey-kong-bananza-urban-news